What the GTA 6 preload files show
GTA 6 preloading is live in New Zealand and Australia, and dataminers are already digging. Multiplayer hooks, a 19 GB story chunk, add-ons shared with GTA 5 and PS5 Pro 120Hz: what's real and what isn't.
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GTA 6 preloading has started, and dataminers are already digging through it. PS5 preloads opened at midnight local time on November 10, so New Zealand and Australia went first on November 9. Within hours, fans had pulled hints of online play, a separate story download and PS5 Pro settings from the game’s PlayStation metadata. The files themselves are encrypted, so everything below comes from metadata and store data, not game content.
The finds at a glance
| Find | Found by | Status |
|---|---|---|
| Multiplayer system hooks | PlayStation Game Size | Metadata only, no online mode announced |
| Story is a separate ~19 GB chunk | Tex2 | Visible in PS5 PlayGo data |
| Region-specific content chunks | Tex2 | Visible, contents unknown |
| Four add-ons “Shared with GTA V” | iGrandTheftAuto | Visible on PS5, purpose unknown |
| PS5 Pro 120Hz and upscaler entries | Fans on X | Unconfirmed by Rockstar or Sony |
Missing ANZ core_restofworld001 (~704 KB) | Tex2 / VGC | Visible; contents unknown, censorship unconfirmed |
| PSSR 2 version 13.60 + 120Hz, no VRR | Tex2 / Wccftech | Metadata only, unconfirmed |
| BVH4 + BVH8 ray-tracing chunks (~12 GiB each) | Tex2 / VideoCardz | Visible; Pro split unconfirmed |
| Package ~223 GB / firmware 14.22 | CRTkafa / VideoCardz | Manifest metadata; official free space still 212 GB |
Online hooks in the launch build
PlayStation Game Size posted three PS5 “intent types” listed for GTA VI: joinSession, launchActivity and launchMultiplayerActivity. On PS5, intents let the console send you straight into a mode, for example joining a friend’s session from their profile.
What it means: the launch build is set up so the PS5 can address multiplayer sessions. What it doesn’t mean: online at launch. Rockstar still calls GTA 6 a single-player game, and it hasn’t announced an online mode, a name or a date. Many analysts expect it in 2027. Treat that as a forecast. More: GTA 6 Online at launch?
Story mode is its own download chunk
Dataminer Tex2 shared the PS5 PlayGo chunk list, which shows how the game is split for download:
- story000: 17.92 GiB (about 19 GB) of story content
- A big shared base with the world, vehicles, weapons, audio and textures. The largest single chunks are 64.51 GiB of level data and 53.42 GiB of texture databases.
Tex2 says GTA 5 doesn’t split its assets this way. In GTA 6, a future online mode could share the same base, so you wouldn’t download Vice City twice. That’s Tex2’s reading of the structure, not a Rockstar statement. Either way, you still download the full game for launch day. Rockstar’s official preload size stays at up to 212 GB. Keep 250 GB free: file size guide.
PlayGo chunk table (metadata sizes)
Tex2’s PS5 PlayGo dump splits the install into 32 chunks. Largest reported pieces (VideoCardz / Tex2):
| Chunk | Reported size |
|---|---|
| World data (Americas) | 64.51 GiB |
| Texture databases | 53.42 GiB |
| Audio | 22.15 GiB |
Story (story000) | 17.92 GiB |
| Ray tracing (BVH4) | 12.18 GiB |
| Ray tracing (BVH8) | 12.11 GiB |
| Movies | 8.22 GiB |
| Navigation meshes | 5.42 GiB |
| Animation | 3.85 GiB |
CRTkafa’s separate PSN package read (via VideoCardz) lists a ~223.09 GB download package and a declared application size of 320 GiB. That does not replace Rockstar’s official “up to 212 GB” free-space figure for preloading - keep ~250 GB free as before. The main game data remains encrypted.
Region-locked chunks - and a missing Australia file
The same PlayGo list has “restofworld” chunks: about 1.28 GB (core_restofworld) plus a tiny core_restofworld001 of about 704 KB. Tex2’s read is that the larger “Rest of World” bundle is content left out of some regional builds - he suggested Japan for the big chunk.
He later confirmed core_restofworld001 is missing from the Australia and New Zealand version. VGC covered that finding on November 9: at under a megabyte, whatever is gone is minor - possibly a texture, image or small asset - and may reflect a regional classification cut. Australia previously modified older GTA releases. Rockstar has not confirmed any censorship. Treat this as a datamine observation, not an official statement.
Four add-ons “Shared with Grand Theft Auto V”
A PS5 storage screen posted by iGrandTheftAuto lists Extra2, Extra3, Extra4 and Extra5, each 1.38 MB and each labelled “Shared with ‘Grand Theft Auto V’.” At that size they’re almost certainly license entitlements, not content. Tex2 says they’re also tied to GTA+, and guesses GTA 5 or GTA+ owners may get something. Rockstar hasn’t announced any reward for GTA 5 owners. Don’t buy anything because of this.
PS5 Pro: PSSR 2, 120Hz, no VRR
Fans digging the encrypted preload metadata (Wccftech citing Tex2 / GTAForums) report:
- A PSSR 2 upscaler version string of 13.60, while recent PS5 Pro titles they compared still showed 13.00
- A 120Hz / high framerate flag
- No VRR entry in the same dump
- No QSSR support spotted for base PS5 in that pass
Separately, Tex2’s PlayGo list includes matching ray-tracing acceleration chunks core_bvh4 (~12.18 GiB) and core_bvh8 (~12.11 GiB). VideoCardz notes those may map to different PS5 vs PS5 Pro structures; another dataminer (videotech) claims BVH8 is Pro-only. Rockstar and Sony have not announced any PS5 Pro modes, frame rates or ray-tracing settings. Do not treat 40fps / 60fps guesses as confirmed.
PS5 firmware 14.22?
VideoCardz reports that the current PS5 package (build 01.001.004) lists a minimum system software of 14.22, up from an earlier 13.60 requirement on an August build. This comes from PSN manifest metadata, not a Rockstar or Sony support-page announcement. Practical tip: turn on automatic system software updates before November 10 so a forced update does not block the preload.
What’s confirmed
- PS5 preload: Nov 10, midnight local time. Xbox: Nov 10, 12 a.m. GMT. Exact times: preload guide
- Launch: Thursday, November 19, 2026 on PS5 and Xbox Series X|S
- Everything else on this page is datamined and unconfirmed until Rockstar says otherwise. We’ll update this page when it does.
- PlayStation Game Size (@PlaystationSize) on X - GTA 6 intentType list (Nov 9, 2026)
- Tex2 (@TexFunz2) on X - GTA VI PS5 PlayGo chunk metadata (Nov 9, 2026)
- Tex2 (@TexFunz2) on X - GTA VI uses a shared base installation (Nov 9, 2026)
- iGrandTheftAuto on X - Extra2–Extra5 add-ons shared with Grand Theft Auto V (Nov 9, 2026)
- GameSpot - GTA 6 Preloading Is Officially Live, Files Mention Multiplayer And PS5 Pro Features
- Polygon - GTA 6 Preloading Officially Goes Live, Revealing Files That Tease Multiplayer
- Rockstar Newswire - Grand Theft Auto VI Pre-Load Begins on November 10
- VGC - GTA 6 may be censored in Australia and other regions, dataminer suggests (Nov 9, 2026)
- Wccftech - GTA 6 Preload Data Reveals New PlayStation 5 Pro PSSR 2 Version (Nov 9, 2026)
- VideoCardz - GTA 6 preload reveals 223GB package and mandatory PS5 firmware 14.22 update (Nov 9, 2026)
Quick answers
Do the GTA 6 preload files confirm GTA 6 Online?
No. They contain PS5 system hooks named joinSession, launchActivity and launchMultiplayerActivity, which suggests online is being built in. Rockstar hasn't announced an online mode or a date, and GTA 6 launches as a single-player game on November 19.
How big is GTA 6's story mode?
PS5 metadata shared by dataminer Tex2 lists the story chunk (story000) at 17.92 GiB, about 19 GB. The rest is a shared base install with the world, vehicles and weapons. You still download the whole game.
Does GTA 6 run at 120Hz on PS5 Pro?
Not confirmed. Fans found 120Hz and upscaler entries in the PS5 metadata, but Rockstar and Sony haven't announced any PS5 Pro modes.
Do GTA 5 owners get something in GTA 6?
Unknown. Four 1.38 MB add-ons in the PS5 preload are labelled "Shared with Grand Theft Auto V", but Rockstar hasn't said what they are or announced any reward.
Is GTA 6 censored in Australia?
Unknown. Dataminer Tex2 says a tiny ~704 KB PlayGo chunk, core_restofworld001, is missing from the Australia and New Zealand PS5 preload. VGC notes that could be a texture or image removed for classification reasons, but Rockstar has not confirmed any regional cut.
Do I need a PS5 system update for GTA 6?
VideoCardz, citing CRTkafa's PSN manifest read, says the current package lists firmware 14.22. Sony and Rockstar have not published an official minimum. Turn on automatic system updates before preloading.
Gear up for Leonida
- Grand Theft Auto VI Pre-order: $79.99 Standard / $99.99 Ultimate Check price →
- PlayStation 5 console GTA 6 launches on PS5 Check price →
- Xbox Series X Also day-one on Xbox Series X|S Check price →
- 2TB NVMe SSD for PS5 Open-world games eat storage Check price →
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